Friday, June 22, 2012

Sliding Menus and Animated Seaweed (6/22/2012)

I have incorporated the Universal Tween Engine into Darwin's Aquarium, with astonishing effects. The Universal Tween Engine is wonderful to work with, and I highly recommend it for anyone doing java development. As of so far, I have tested it by animating the seaweed, sliding menu buttons, and have changed my color fading to be done via the Tween Engine.

Monday, June 18, 2012

Sound Effects Preview

Nate Manuel contributed great sound effects for Darwin's Aquarium, which I have spent the day incorporating throughout the game. All sounds are original recordings with no post processing; work is to be done, but it establishes a solid starting point to build off of.

Along with the new sound effects, several months ago he made me this ambient track for the game, check it out!

Thursday, June 14, 2012

User Interface Updates

Working off of the basic layout I had previously sketched out, I have fleshed out a more complete version of the user interface. Some of the more prominent changes has been new graphics for the "Upgrade Food" and the back button; stand alone screens for creatures and structures; a trophy room to display your achievements (both complete and incomplete), and a save load screen.

Work In Progress of the Shop

The Main Store Screen.
The Full Structure Menu, Demonstrating locked and unlocked buttons.