Decorative Seaweed and new Store Hub |
I went ahead and added in a lot of new features in a prototype fashion today. Many parts of the implementation aren't there but it's getting there!
What I've added
- Basic store for creatures and structures
- A button to access the store from in the main game
- Prototype of structures, along with a couple decorative buildings (I know... I'm not artist)
- Fish now turn green as they get hungry
- Predictive goal seeking behavior
- Decoupled flocking range and Detection range, now fish who are hungry will detect food at further distances and at a faster pace.
Temporary Store |
No comments:
Post a Comment