Tuesday, February 28, 2012

Store Prototype Complete! Daily Update of 2/28/2012

Decorative Seaweed and new Store Hub
Daily Update of 2/28/2012
I went ahead and added in a lot of new features in a prototype fashion today. Many parts of the implementation aren't there but it's getting there!

What I've added

  • Basic store for creatures and structures
  • A button to access the store from in the main game
  • Prototype of structures, along with a couple decorative buildings (I know... I'm not artist)
  • Fish now turn green as they get hungry
  • Predictive goal seeking behavior
  • Decoupled flocking range and Detection range, now fish who are hungry will detect food at further distances and at a faster pace.

Temporary Store

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