Tuesday, February 28, 2012

Store Prototype Complete! Daily Update of 2/28/2012

Decorative Seaweed and new Store Hub
Daily Update of 2/28/2012
I went ahead and added in a lot of new features in a prototype fashion today. Many parts of the implementation aren't there but it's getting there!

What I've added

  • Basic store for creatures and structures
  • A button to access the store from in the main game
  • Prototype of structures, along with a couple decorative buildings (I know... I'm not artist)
  • Fish now turn green as they get hungry
  • Predictive goal seeking behavior
  • Decoupled flocking range and Detection range, now fish who are hungry will detect food at further distances and at a faster pace.



Temporary Store

Saturday, February 25, 2012

Daily Update of February 2nd, 2012

Daily Update of February 2nd, 2012


Temporary Score Font
I've switched back to working on a GUI for the store, and what not. Also working on implementing saving. Should have a working store by sometime next week.
I have also switched the font used to display the amount of doubloons to something a bit more fancy. Still temporary, but it is closer to what it will be when the game is released.


Thursday, February 23, 2012

Darwin's Aquarium Current Progress





Darwin's Aquarium as of Febuarary 23rd 2012


Darwin's Aquarium Current Progress


As of this very moment, I have implemented the following:
  • Swimming and schooling behavior at run time.
  • Basic crawler behavior (like my crabs?)
  • Rudimentary predator behavior
  • Seeking coin and food/prey behavior, along with eating/collecting.
  • Growth of creatures in the tank.
  • Collecting of coins, and a basic keyboard interface to spend the coins.
  • Food dropping, and food movement.
What's To Come Soon
  • Improved crawler and predator behavior
  • Rudimentary structure code
  • Change the score font to be more decorative
  • Achievements 
  • Random events occurring in the behavior to give more depth

I'm hoping to find a little bit of time in my week to keep a documentation of my progress, so check back for more soon!

Wednesday, February 22, 2012

Welcome To My Game Dev Blog


Introduction
I have been programming since I could read in one form or another. I started my adventures with a WYSIWYG game maker, Multi Media Fusion, or MMF for short. Being the entrepreneurial kid I was, me and my good friends at the time decided in middle school that we should make video games.

Several poor games came out of the result, including an early prototype to the game I am currently working on, Darwin's Aquarium (at the time it was labeled Fish Feeder though.)

This brings me where I am today, still making the video game I conceptualized during 7th grade English classes.

What Is Darwin's Aquarium?
Darwin's Aquarium is a highly interactive aquarium simulation for Android. Raise your fish to a ripe age, collect a variety of coins and rare gems, and complete achievements to get further rewards. Buy structures and plants and customize your tank!

Contact Me!
Up for collaboration? Be it testing, game design, graphics, sound or programming, contact me at LittleIslandsStudios@gmail.com